Two Weeks personal Project 2018
- Base Mesh in Maya
I started my base mesh in maya in order to have a good topology from the start.
- Details and refine in Zbrush
Switch from Maya and Zbrush for some details and adjustments to the mesh
- Retopo and UV layout in Maya
I did the Retopology and Uvs in Maya with a low poly count (Max 8K tris)
- Bake and Textures in Substance Painter
Easy bake with some tweak in substance Painter before the painting.
- Rig in Maya
- Quick raw mocap in Unity
More Info and High res Imgs here :
Preview Full process
Zbrush - 20 + (2 bonus) Stylized Fur VDM Brushes Vol.1
Store - Marketplace
I usually start a concept with a rough blocking, while I'm checking the silhouette.
Early stage in Zbrush and Maya.
Original Concept here (https://www.artstation.com/artwork/gangplank-the-saltwater-scourge)